Module 04 · Object A4 Included in the €19

Co-design.The Workshop Cards

Three good, loose workshops are not a co-design process. They are three workshops.

AI mode: drafter · writes the session; the room is still yours Phase: Co-design Tool: CDT-04 · Co-design Crucible Upload it with your project dossier: whatever is already there, it will not ask you again
01The problem

A crucible is not a surface where contributions are laid out: it is a vessel where different materials are melted together at high temperature. If your workshop was settled with sticky notes and a vote, it was not co-design.

You design the workshops the night before, from memory.

And you arrive in the room having spent on layout the energy you needed to read it. The mechanical eats up what only a person can do.

Every session went well and the final proposal looked nothing like what was said.

It is participation-washing in good faith: three events that are held and documented, without anything from the first feeding into the second.

The workshop was at half past six in a venue with no lift.

Most exclusions in a process are not ideological: they are logistical. And no ill will is needed for them to happen.

02How it works

The three sessions are designed in order and chained, checking in each one who is left out by time, format, language or place.

Phase 0 · back from the territory

Before anything else, what has happened outside

The tool opens by asking what has changed in the territory since the last session: who you have talked to, what you have heard, who ought to be moved. The AI structures what you know; the territory corrects what you thought you knew.

Phase A · opening

Challenge, participants and starting material

If the challenge is fuzzy, it helps you formulate it before designing anything. And if you have not situated or socialised, it warns you: the best cards on a non-existent base produce frustration.

Phase B · the chain

Catalyse → Deploy → Synthesise

They are designed in order, and you must be able to state what each one produces that feeds into the next. If you could swap their order and nothing changed, there is no chain.

Phase B · inclusion

Who is left out, session by session

By format, by time, by language or by place. Inclusion and conviviality are not an add-on to the session design: they are part of the design.

03The result

Three complete cards (objective, step-by-step dynamic, materials, duration, participants), with the chain between them made explicit.

Three chained cards · Benimaclet

24 to 30 people · weeks 10 to 14
Moment 01 · Catalyse

Map of tensions

90 min · 24 to 30 people · 6 tables of 5
Objective

Bring the real tensions to light before anyone proposes anything.

Dynamic
  1. Each table mixes AMPA, school heads and maintenance.
  2. Each person writes down the worst morning they can remember.
  3. Tensions are written down, not solutions.
Who is left outThe afternoon slot leaves out anyone working shifts. Repeated on a Saturday with childcare.
Moment 02 · Deploy

Futures brainstorm

120 min · 24 to 30 people · rotation
Objective

Expand responses to the named tensions, with a double sustainability filter.

Dynamic
  1. Each table receives a tension that is not its own.
  2. Twenty unfiltered responses.
  3. Filter: can those already there maintain it? can it be tested small?
Who is left outThe written format excludes anyone who does not write fluently. Each table records out loud.
Moment 03 · Synthesise

Convergence

90 min · plenary
Objective

Converge on two or three proposals, with who sustains them and what they need.

Dynamic
  1. Proposals are laid out by tension.
  2. Work goes into the blockages, not the support.
  3. What remains unresolved is named out loud.
Who is left outThe plenary favours those who speak in public. The first ten minutes, in silence and in writing.

The chain is the tool: what Catalyse produces feeds into Deploy, and what Deploy produces feeds into Synthesise. If you could swap their order and nothing changed, there is no chain.

The three chained cards, with the step-by-step dynamic and the inclusion check for each. It is object A4 of the course. On the home page only the first is shown.

04Three rules that are not negotiable

There is no co-design in a vacuum

These sessions presuppose a situated territory and activated actors. If that is not the case it says so, however much you insist.

The chain, or it is not a process

What passes from one session to the next has to be made explicit. Three workshops that do not chain produce a pretty report and no traceability.

It does not replace whoever facilitates

The cards do not read the room, nor know when to abandon a dynamic that is not working, nor notice that the person who has been silent for forty minutes has the important thing to say. They are your starting point.

Take them printed, and feel free to skip them.

The method frees up mechanical time so that you arrive in the room with a clear head, not so that you arrive with a script to follow.

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